Realmfall Tactics is a modified and redesigned edition of the open source QM Promisance turn-based strategy game. This edition introduces a historical civilization concept, Dominion-based terminology, Alliance system wording, Doctrine and Influence terminology, and a redesigned medieval interface theme.
Concept redesign, terminology revision, interface adaptation, civilization system adjustments, and visual theme modernization by hybo.
Realmfall Tactics is based on the open source QM Promisance codebase by QMT Productions. The original game engine, database structure, turn-based mechanics, and many core systems are derived from QM Promisance.
QM Promisance version 4 code written by
Quietust.
Based on QM Promisance version 3, written by
Quietust and
Morvandium.
Based on code from EZClan Promisance v2.6, by Tom 'Inferno' Finnell and Jordan 'Mambo' Heine.
Based on the original Promisance,
by the late Paul C. Purgett.
Alpha/Beta Testers for QM Promisance v3.0:
Devlyn, General Galaf, Lady Gwendolyn, Archbishop Hetchman, The High Priest, Leaping Frogs,
Leaijrn, Starion, Swest, Dark Templar, Thorin, Thrustaevis, Woody, zEro, and many others.
Alpha/Beta Testers for QM Promisance v4.0:
Amnay, Awayboys, Ferret, Laios, Lord Corwin, Raven, Zion Zero, and many others.
Realmfall Tactics is distributed under the terms of the GNU General Public License, version 2, as required by the original source license. The original copyright notices, credits, and license files should remain included with the source code.
Special thanks to the original Promisance, EZClan Promisance, and QM Promisance developers and contributors for making the codebase available for modification, learning, and continued development.